Beneath the Seraph's Skull



Concept, Design, Modeling, Texturing, Lighting, Look Development

Maya, Zbrush, Blender, Marvelous Designer, Substance Painter
Scroll down to see how the Seraphim was made ^^

Inspired by a Yoshitaka Amano illustration (shown on the left), Beneath the Seraph’s Skull explores the tension between divinity and decay. I was drawn to Amano’s ethereal yet grotesque figures—beautiful and unknowable—and wanted to reinterpret that duality in a 3D-rendered narrative of my own.
At the centre stands a lifeless schoolgirl, bruised and bloodied, holding a framed photo of her once-smiling self. Behind her, a skeletal seraph rests its hand on her head—not as a predator, but as a guide. Though monstrous, it's cloaked in white and crowned with a halo of sharpened rays—a sacred, terrifying presence.
Set in a void of mist, water, and falling feathers, the scene reflects a space between memory and oblivion. Here, identity fades not through chaos, but through stillness.













